Aescripts Limber 2

Discussion in 'Video Effects' started by khabibos, 21 Dec 2024 at 12:48.

  1. khabibos

    khabibos Apprentice IV

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    Or take three circles and two art layers, click the same button and again – it’s a limb, with perfectly rotating joints. For raster layers you can use either method – no need to move anchor points or parent anything.

    Limber 2 does it all: Vector art, raster art, bendy paths, puppet-pins, faux-3D tapers and over 100 presets in the Limb Library.

    Our three animation modes will take you from rigging rookie to killer character animator:

    IK – All limbs can be stretchy (or not). Anti-pop will smooth out tricky walk cycles. Separate lengths for easy foreshortening.
    FK – For overlapping wave motion, breaking of joints, cross body moves and perfect arcs.

    FreeK – For front walk and run cycles, automated natural elbows and otherwise-impossible dimensional moves.

    What is Limber?

    Limber is an add-on for After Effects that makes animating 2D characters quicker and easier. Our limbs are shape layers that can be generated in just a couple of clicks. You can dedicate time to customizing and rigging them, or be animating in a few seconds.

    Limbs are infinitely scalable
    They can be duplicated in seconds
    They can be stretchy (or not)
    They rotate seamlessly around the joint
    They can be foreshortened
    They can easily be copied and pasted to another limb
    They can rotate hand and feet layers along with the limb (or not)
    Once you’re animating, the dynamic controls for posing and movement are in a class of their own. FK to IK, hand and foot rotation, which direction the limb bends… can all be smoothly animated from one state to another. Limber also has an anti-pop property to dynamically smooth out pops and blips and make animating walk cycles quicker and easier.

    From day one, Limber has been made by animators, for animators. We believe that animation should be fun, and that the tools should make it easier, not more complicated. Limber focuses on doing one thing really well – limbs for character animation.


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