Gold The Physics and Art of Photography, Volume 1: Geometry and the Nature of Light [ePub]

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    Nikon4life Legendary Master

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    The Physics and Art of Photography, Volume 1: Geometry and the Nature of Light
    by John Beaver (Author)

    More Info HERE

    File Size: 15.1MB

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    This book uses art photography as a point of departure for learning about physics, while also using physics as a point of departure for asking fundamental questions about the nature of photography as an art. Although not a how-to manual, the topics center around hands-on applications, most-often illustrated by photographic processes that are inexpensive and easily accessible to students (including a versatile new process developed by the author, and herein first described in print). A central theme is the connection between the physical interaction of light and matter on the one hand, and the artistry of the photographic processes and their results on the other.

    Geometry and the Nature of Light focuses on the physics of light and the optics of lenses, but also includes extended discussions of topics less commonly covered in a beginning text, including symmetry in art and physics, different physical processes of the scattering of light, photograms (photographic shadow prints) and the nature of shadows, elements of 2-dimensional design, pinhole photography and the view camera. Although written at a beginning undergraduate level, the topics are chosen for their role in a more general discussion of the relation between science and art that is of interest to readers of all backgrounds and levels of expertise.

    Table of Contents

    Part I. Some preliminary ideas

    1. What is science; what is art?

    Part II. The nature of light

    2. What light is
    3. What light does
    4. Sources of light
    5. Wavelength reconsidered

    Part III. Geometry and two-dimensional design

    6. Geometry and the picture plane
    7. Light and shadow: photograms
    8. Ray optics 1: pinhole photography
    9. Ray optics 2: lenses
    10. Symmetry
    11. Two-dimensional (2D) design
    12. The view camera


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